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function followCursor()
{
var _loc5 = _ymouse - eye_1._y;
var _loc8 = _xmouse - eye_1._x;
var _loc3 = Math.atan2(_loc5, _loc8);
var _loc1 = _loc3 * 180 / 3.141593E+000;
eye_1._rotation = _loc1;
var _loc4 = _ymouse - eye_2._y;
var _loc6 = _xmouse - eye_2._x;
var _loc7 = Math.atan2(_loc4, _loc6);
var _loc2 = _loc7 * 180 / 3.141593E+000;
eye_2._rotation = _loc2;
} // End of the function
onMouseMove = followCursor;
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: Sothink SWF Quicker |
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