[10927]
; cse_abstract properties
section_name = m_car
name = ven_niva_00
position = -239.891204833984,-19.4300003051758,-123.099800109863
direction = 0,-0.261789590120316,0
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\niva\veh_niva_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
[10928]
; cse_abstract properties
section_name = m_car
name = kamaz_001
position = -211.891204833984,-19.5550003051758,-488.3994140625
direction = 0,-0.261789590120316,0
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\kamaz\veh_kamaz_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
[10929]
; cse_abstract properties
section_name = m_car
name = ven_zaz_00000
position = -243.891204833984,-19.5550003051758,-125.099800109863
direction = 0,-0.261789590120316,0
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\zaz\veh_zaz_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
[10930]
; cse_abstract properties
section_name = m_car
name = ven_tr13_00
position = -246.891204833984,-19.5550003051758,-128.19970703125
direction = 0,-0.261789590120316,0
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\tr13\veh_tr13_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
[10931]
; cse_abstract properties
section_name = m_car
name = pri_wave3_btr
position = -249.891204833984,-19.4300003051758,-137.19970703125
direction = 0,-0.261789590120316,0
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\btr\veh_btr_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
[10932]
; cse_abstract properties
section_name = m_car
name = ven_uaz_00000
position = -210.891204833984,-19.3050003051758,-147.19970703125
direction = -1.41130999509187e-006,-1.29239797592163,1.70586801573336e-007
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\btr\veh_btr_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
[10933]
; cse_abstract properties
section_name = m_car
name = ven_niva_white_00
position = -243.76220703125,-19.5950202941895,-129.990005493164
direction = 0.00431653717532754,-1.3962539434433,-0.00068671052576974
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
; cse_visual properties
visual_name = physics\vehicles\niva\veh_niva_u_02
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1