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: 14.10.2008
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, 27 2009 . 13:58 +

CHANNEL INFO

Select By Channel – . 
UVW Mapping Add – .
UVW Mapping Clear – .


MAX EDIT

Disp Approx
Displace Mesh (WSM)
Edit Mesh –
Edit Patch –
Edit Poly – .
Edit Spline – .
VertexPaint – .

MAX STANDARD

Attribute Holder
Affect Region
Bend –
Bevel – .
Bevel Profile - . .
Cap Holes – ( Cap EDIT POLY)
DeleteMesh –
DeletePatch – .
DeleteSpline – .
Displace – ,
Displace NURBS (WSM)
Edit Normals - .
Extrude –
Face Extrude – .
FFD 2*2*2 – 2*2*2
FFD 3*3*3 - 3*3*3
FFD 4*4*4 - 4*4*4
FFD Select
FFD(box) - Box
FFD(cyl) - Cylinder
HSDS
Lathe – . 3d , .
Lattice – . ( 3D ).
Linked XForm
Melt – . .
Mesh Select -
MeshSmooth - .
Mirror – . .
Morpher – . 
MultiRes - ( ).
Noise – . "".
Normalize Spl. – , , .
NSurf Sel
Optimize – . MultiRes ( ).
Patch Select - .
Poly Select - .
Preserve
Projection
Push – .
Relax -
Renderable Spline - () .
Ripple – . , , .
Shell - , .
Skew – :)
Slice - , :)
SplineSelect - .
Squeeze – .
Surface Mapper (WSM)
Symmetry - , .
Taper – . .
Tessellate - , .
TurboSmooth - MeshSmooth, .
Turn to Mesh - .
Turn to Patch - .
Turn to Poly - Poly.
Twist – . .
UVW XForm
Vertex Weld – , .
Vol. Select – , . 
Wave – . .
XForm 

HAVOK DYNAMICS

Reactor Cloth – . , . ( 9- ) 

REACTOR

Reactor Rope
Reactor SoftBody – . , .


DEFORMATIONS

Flex - .
Physique - () .
Skin - , Physique .


MAX SURFACE 

Camera Map 
Material - ID .
MaterialByElement – ID .
Normal - .
Smooth - ( ).
STL ChecK - .
UVW Map - .

CLOTH MODIFIERS 

Clothl – .
Garment Maker – .


SURFACE TOOLS

CrossSection – ( )
Surface – . .


RADIOSITY

Subdivide (WSM)
Subdivide - , . Radiosity.

VIZ STANDART

Sweep – 3D .


LIGHT

LS Colors (WSM)
LS MESH

SKIN MORPH

Scin Morph – .


MAX ADDITIONAL

MapScaler – .
PathDeform – . .
PatchDeform – ( 2 Pach)
Point Cache
Point Cache (WMS)
Spherify – .
Spline IK Control
Stretch – , .
SurfDeform – ( 2 NURBS)
Unwrap UVW – .

SKINWRAP DEFORMER


Skin Wrap
Skin Wrap Patch


SPLINE EDITS

Fillet/Chamfer – ( Editable Saline).
Trim/Extend – ( Editable Spline) .


VIZ ADDITIONAL

Substitute

3DSMAX HAIR

Hair and Fur – /.


WORLD SPACE MODIFIERS

Camera Map (WSM)
MapScaler (WSM)
PatchDeform (WSM)
PathDeform (WSM)
SurfDeform (WSM)

 
 Alexander




Modifiers ()
Modifiers () , Modify () . , . , .
Modifiers () , .
, Modifiers (), 16 .
Selection () , , . : Mesh Select ( ), Poly Select ( ), Patch Select ( ), Spline Select ( ), Volume Select ( ), FFD Select ( ), Select By Channel ( ).
Patch/Spline Editing ( /) : Edit Patch ( ), Edit Spline ( ), Cross Section ( ), Surface (), Delete Patch ( ), Delete Spline ( ), Lathe ( ), Normalize Spline ( ), Fillet/ Chamfer (/), Trim/Extend (/), Renderable Spline Modifer ( ). , 3ds max 8 Patch/Spline Editing ( /) Sweep (), , AutoCAD, 3ds Max, . Loft () Sweep () , .
Mesh Editing ( ) . : Cap Holes ( ), Delete Mesh ( ), Edit Mesh ( ), Edit Normals ( ), Edit Poly ( ), Extrude (), Face Extrude ( ), MultiRes ( ), Normal Modifier ( ), Optimize (), Smooth (), STL Check (STL-), Symmetry (), Tessellate (), Vertex Paint ( ), Vertex Weld ( ).
Conversion () , : Turn to Mesh ( ), Turn to Patch ( -), Turn to Poly ( ).
Animation () 16 , . Skin (), Morpher (), Flex (), Melt (), Patch Deform ( ), Path Deform ( ), Surf Deform ( ).
3ds Max 8 Modifiers () Cloth (), : Cloth () Garment Maker ( ). . , , , . .
Modifiers () 3ds Max 8 — Hair and Fur ( ). «» , , «». , — .
UV Coordinates (UV-) , , : UVW Map (UVW-), Unwrap UVW ( UVW-), Camera Map ( ), Projection () . .
Cache Tools ( ) : Point Cache ( ) Point Cache (WSM) ( (WSM)).
Subdivision Surfaces ( ) , : TurboSmooth ( ), MeshSmooth ( ) HSDS Modifier (HSDS--).
Free Form Deformers ( ) : FFD 2x2x2 ( 2x2x2), FFD 3x3x3 ( 3x3x3), FFD 4x4x4 ( 4x4x4), FFD Box ( ()), FFD Cylinder ( ()).
Parametric Deformers ( ) 22 , . : Bend (), Taper (), Twist (), Noise (), Stretch (), Squeeze (), Push (), Relax (), Ripple (), Wave (), Skew (), Slice (), Shell (), Spherify (), Affect Region ( ), Lattice (), Mirror ( ), Displace (), XForm (), Preserve (), Substitute () Physique ().
Surface () : Material (), Material By Element ( ), Disp Approx ( ) Displace Mesh (WSM) ( (WSM)).
NURBS Editing ( NURBS-) , NURBS-. Surface Select ( ), Surf Deform ( ) Disp Approx ( ).
Radiosity ( ) : Subdivide (WSM) ( (WSM)) Subdivide ().
Modifiers () — Cameras () — Camera Correction (

 

MAX
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